My days revolve around exploring game engines, learning new development tools, and dissecting the mechanics that make games click. This isn't something I schedule. It's simply where my curiosity leads me. Whether I'm working on a project or not, I'm constantly engaged with the craft.
But passion alone doesn't get games made. Execution does. I prototype in Unity and C#, which lets me iterate quickly based on how mechanics actually feel in play, not just how they look on paper. 4 years of QA automation taught me the edge-case discipline that catches broken synergies before players do.
I've designed across digital, tabletop, and live-action formats. That range gave me a deep appreciation for what's universal in good game design: clear choices, meaningful consequences, and the drive to play again.
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Prototype First
Ideas are cheap. I build playable versions fast so I can learn from real play, not theory.
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Systems Thinker
Every mechanic is a relationship. Small changes should create meaningful ripple effects.
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Test Obsessed
Built a bot vs bot simulator to run thousands of automated matches and surface outliers.
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Cross-Format
Digital games, board games, a live game show. Good design principles are universal.