Atlanta, GA. Open to remote game design and UI/UX roles
Aaron
Captain
Game designer
Systems, content and tabletop design. I prototype in Unity and C#, and tune balance with playtests and simulations.
Play it nowGuild of Old MagickA free async spell-book auto battler. Designed, built and balanced solo.
Choose a project
Game design is how my brain works
It's my career goal, and it's also how I spend my free time: every day I'm in an engine, studying a system, or testing a mechanic.
I take apart the mechanics that make games click, then prototype my own versions in Unity and C# so I can judge how a mechanic feels in play, not only how it reads on paper.
Four years of QA automation taught me to hunt edge cases. I bring that to game balance now: playtesting tells me how a game feels, and in Guild of Old Magick a bot-vs-bot simulator runs thousands of matches looking for the broken synergies no one has time to find by hand.
I've designed for screens, tabletops and a live game show. Across all three, the same things hold up: clear choices, real consequences, and a reason to play again.
- Prototype first
- Ideas are cheap. I build playable versions fast and learn from real play.
- Systems thinker
- A small change should ripple through connected mechanics in a way players can feel.
- Test obsessed
- Simulations find the outliers. Playtests tell me how it feels.
- Cross-format
- Digital games, board games and a live show.
Experience
Game design
2024 – Present
Guild of Old Magick
Game Designer & Developer
- Designing a free async spell-book auto battler solo: systems, balance, progression, interface and all of its documentation.
- Designed over 750 spells, augments and enchantments for players to combine into builds, plus 16 PvE encounters.
- Built a simulator where easy, medium and hard computer players play thousands of full runs to catch broken synergies before players do.
2020 – Present
Self-directed
Independent Game Designer & Prototyper
- Built Project Blue Whale, a Suika-style physics merge game with custom merge logic and scoring, in Unity.
- Take apart existing games to see why their systems work, then prototype new designs from platform fighters to roguelikes.
- Make the videos, shorts and thumbnails for my own games.
Jun 2016 – May 2022
Rotunda Games
Tabletop & Game-Show Designer
- Designed and playtested tabletop games across strategy, party and card genres, including Rotunda: The Board Game.
- Turned the board game into a game-show format, and handled its set design and video production.
Other work
2025 – Present
DataAnnotation
AI Training Specialist
- Review chatbot and LLM responses for accuracy, clarity and tone, and write the corrections, ratings and feedback that improve them.
2020 – 2024
Gettop
QA Automation Engineer
- Built and maintained automated test suites in Python and Selenium, aimed at boundary conditions, edge cases and failure states.
- Learned to spot the small breaks that quietly ruin an experience: unintended shortcuts, dead ends and broken logic.
Skills and tools
Game design
- Systems design
- Content design
- Economy and balance tuning
- Keyword and synergy systems
- Progression and pacing
- Puzzle design
- Playtesting
- Tabletop prototyping
- Design docs
Code and tools
- Unity
- C#
- Python
- Selenium
- JavaScript
- HTML and CSS
- Git
- Figma
- Blender
Media and writing
- Premiere Pro
- Photoshop
- Audition
- Sound design
- Technical writing
- Tooltip and UX writing
- World-building
Education
B.S. Computer Science
Georgia Southern University
Expected 2028
A.S. Social Science
Georgia Military College
2012 – 2014
Roster: games I love
The games that stuck with me, in release order.
The Jungle Book
1994
You Don't Know Jack
1995
BYOND
1996
Age of Empires II
1999
Super Smash Bros.
1999
Marvel vs. Capcom 2
2000
Mega Man Battle Network
2001
Sonic Adventure 2 Battle
2001
Kirby: Nightmare in Dream Land
2002
Kingdom Hearts
2002
Pokémon Sapphire
2002
Beyblade: Super Tournament Battle
2003
Sonic Heroes
2003
Marvel Ultimate Alliance
2006
Need for Speed: Carbon
2006
Naruto Arena
~2006
Call of Duty: Modern Warfare 2
2009
League of Legends
2009
Melty Blood: AACC
2010
NBA 2K11
2010
FIFA 12
2011
Borderlands 2
2012
Guilty Gear Xrd
2014
Rainbow Six Siege
2015
Teamfight Tactics
2019
Let's make something fun together
I'm looking for my next role in game design or UI/UX design: somewhere I can obsess over systems, interfaces and player experience.


